elliot grossman
PROFESSIONAL SUMMARY
3d animator striving to create dynamic, immersive, and emotionally impactful interactive media as a member of a creative team. Strong understanding of animation principles as applied to both naturalistic and stylized characters. Experience leading teams to deliver animation on time and at high quality, while also empowering individuals to maximize their full creative potential.
EXPERIENCE
Insomniac Games, Lead Animator 04/18 – Present
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-Supervised team of hero traversal animators during development of Marvel's Spider-Man
Insomniac Games, Senior Animator 04/14 – 04/18
-Principally responsible for development of hero traversal, web swinging, wall running and parkour
gameplay animation for Marvel’s Spider-Man from early prototype to final implementation
-Developed cinematics from camera layout to final animation for Sunset Overdrive DLC
-Created studio-wide pipeline documentation and video tutorials on use of proprietary game engine
-Responsible for recruiting and mentoring studio animation interns
Insomniac Games, Animator 09/11 – 04/14
-One of several animators principally responsible for Sunset Overdrive hero traversal
-Animated hero melee finishers for Overstrike/Fuse
Heavy Iron Studios, Animator 12/07 - 09/11
-Animated playable characters and cinematics for WALL-E the Video Game, UP The Video Game,
Spongebob Truth or Square, UFC Undisputed 2010, and Family Guy: Back to the Multiverse
Heavy Iron Studios, Animation Intern 08/07 - 12/07
-Animated cinematic sequences for Ratatouille The VIdeo Game
Sony Pictures Imageworks, Animation Intern
-Selected by the Academy of Television Arts and Sciences, ranked among nation's top ten internship programs 06/06 - 08/06
-Animated characters from films Monster House and Beowulf in a simulated production environment
-Animated characters from film Open Season in a simulated production environment 06/05 - 08/05
INDUSTRY DISTINCTIONS
-GDC Animation Bootcamp speaker: Locomotion of Sunset Overdrive 03/15
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https://www.gdcvault.com/play/1021789/Animation-Bootcamp-Locomotion-of-Sunset
SOFTWARE KNOWLEDGE
Maya, Motion Builder, Unity, Premiere, Photoshop, Excel, Proprietary Game Engines
EDUCATION
University of Southern California GPA 3.86
BA Fine Arts, emphasis in drawing 09/03 - 05/07
USC Trustee Scholarship 03/03
Phi Kappa Phi Honor Society Award for scholastic achievement 11/04
Piedmont High School 09/99 - 06/03